![]() ![]() (Yes, searching through serverstorage and putting it in the character or I'd recommend a library in ReplicatedStorage ofĪll the hairs/shirts/pants etc that you're storing in your game]]. [[ this is where you'll put the loop to adjust the players character based on their data If success then - grabbing the players data was successful PlayersData = game:GetService("DataStoreService"):GetDataStore("DATA_STORE_NAME_HERE"):GetAsync(player.UserId."_CharacterSelection") Local success, errormessage = pcall(function() = "Shirt", - all customisable parts of the character (list default values in here) ![]() An example of doing this would be the following, just a heads up I have not tested this in studio! - Data of player's character creation You’ve got the basic idea of it, yes you would save each aspect of the character’s creation into a datastore, to do this you’d create a table like below with all the parts that can be customised by the player and then save this data, and upon joining the game the player’s character would load depending on what their creation is. ![]()
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